Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

14 October 2015

dont play games in space

27 August 2014

i knew i was justified in not liking that stupid game.

i've always been put off by cards against humanity. the somewhat disturbing themes that inevitably emerge are one thing, but mostly i find that it tends to reward a pretty low-hanging-fruit brand of humor. and now i've learned that the creator is some kinda rapist or something! so....BOYCOTT!

14 May 2014

Ryan Gosling

wearing a tshirt of Macaulay Culkin wearing a tshirt of Ryan Gosling wearing a tshirt of Macaulay Culkin
is it just me or is ryan gosling being paparazzied at the same gas station?

23 April 2014

2048: Beyonce Edition

PLAY! NOW! it's easy: use the arrow keys on your computer (or swipe on your iphone) and match the Beyonce's, try to get to the 11th Beyonce. I keep getting distracted by the pictures but it's great for passing the time! 
thanks blake!

05 December 2013

trend alert!



the hot new iphone game of the moment is QuizUp!

download it and link it to your fb and challenege me!

18 July 2013

2Pz trendsetters trend piece : candy crush saga

or as it is called, adorably, by thomas wilhelm: CANDY CRUNCH.

candy crunch is this summer's hottest trend, and if you're not playing it, then you are a complete nobody. please read this informative piece about its development and inner workings. here are some highlights:
"Sometimes I just go into the bathroom and sit on the seat and play," a colleague confessed, describing some quality in-office downtime. "I don't tell many people that . . ."
When it comes to the sound effects, we have a fun story there—you know the "Delicious" the voice [that happens when a player is on a hot streak or wins the game]? Originally it was a funny French accent, but that wasn't appreciated, so we changed it and we did kind of a petition on the website to have different people trying it and found this rather deep voice that felt really good in the concept.
We try to make sure from the beginning with Candy Crush that you should be able to complete the game without having to pay. Of the people on the last level (currently level 385) 70% of those players haven't paid to get there.
In Hong Kong, one of every seven people in the country plays the game on the daily basis.

12 November 2012

meet tony wroten

the i love memphis blog interviewed the newest and youngest grizzly, and he is clearly 19 years old. in his answers he says he misses his mom, and proceeds to ask the interviewer where he can go to get italian food and play video games. then he asks if memphis has an amusement park. time to grow up tony wroten. #gogrizz

13 June 2012

whaaaaat?


yes please.

12 April 2012

game of thrones!

the little kids on game of thrones provide audio commentary over the opening credits of their awesome show.

09 March 2012

i was playing a little scrabble doodle dandy

Can you guess my word based on this clue?
It has 8 letters: _ _ _ _ _ _ _ _

Hint, the gal is starla.

If you have a smartphone, download Drawsomething!

01 March 2012

inventing a new pastime at GPP

dave and i just came up with a way to make watching jeopardy after work way better: drinking jeopardy, oc. here are the rules:
everyone playing has a beer supply and a shot glass. fill up your shot glass with beer while you determine an order of play. the questions will rotate, with players taking turns answering. if the player answering does so correctly, the other players down their beer shot. if the player answers incorrectly, he or she takes the shot. 
for example, if dave, joel and i are playing, i'll go first (because i'm a lady). i will play along with the tv, and answer the first question. i will undoubtedly crush it, and dave and joel will drink.
now you're going to want to pause, so those losers can refill. now, it's joel's turn. he's really good at trivia, so he'll nail it, also, which means dave and i will drink. 
pause. refill. play. and so on.
on daily doubles: whomever's turn it is answers the same as always. however, this time, whoever has to drink has to finish their beer, regardless of how full or empty. this is left up to daily durble fate. 
for final jeopardy: everyone answers by writing down in secret. at the end of the jeopardy song, everyone reveals their answer. then the tv players reveal theirs, then alex tells us who was right. and if you are wrong....
...well, you just go on and chug a whole beer, idiot. GAME OVER.
we'll let you know how it goes tonight. if you decide to play along, send us pixies!!

bonus link : look at this fucking jeopardy contestant

06 February 2012

truth.

(via)

01 February 2012

winter is coming

game of thrones is so much fun to watch, and i cant wait for season two.

29 December 2011

photohunt : north korea

real.

p-shopped.

can you tell the difference?

i honestly can't believe any of it's real.

08 December 2011

i don't understand it...


...but i enjoyed looking at it.
A new app called Chromaroma has extended the logic of treating city life as a game to London's public transportation system. It allows users to track their journeys in technicolor visualizations, earning points for each trip throughout the transportation system. Every time Chromaroma players swipe their Oyster Card for access to the city's underground, the Tube, they earn points and update their location and movement on Chromaroma. Users can join a team to help "capture" a station, complete missions by checking in at places that represent strange moments in London's transit history—like the Tube station where talk-show host Jerry Springer was born (true story)—and maybe even connect with fellow passengers who are playing the game. At the very least, the app can spice up a drab commute and help people think about public transportation in new ways. Perhaps the coolest part is the way Chromaroma uses the data it collects to map a user's progress around the city. (via)

11 May 2011

are you reading hunger games?


everyone else is too.

05 May 2011

91 movies.

can you spot them all? (c2e.) click here to cheat.
 
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